The State of PVP in SAGA

I’m pretty happy that I can say things are significantly improving in the PVP world.  We’ve spent a lot of time mulling over changes and potential changes and I hope everyone would agree that we’re going in the right direction.  Troop and spell balance has improved all around the board but we know there is much left to do.  So here’s a few things off the top of my head to satiate those of you who worry we’re becoming too content.

– We’re currently looking at an alternate version for handling spells.  The current version includes removing spells from the troop CP limitations and allowing players to use a separate spell point system to field their spells.  This will increase the overall usefulness of spells while reducing the need to waste valuable troop CP on those hard, often situational decisions.

– Max fieldable CP will be getting adjusted to relate to the buildings you have on the map.  In PVP you will have to have buildings to field troops.  It’s all tied to a simple formula – so basically if you don’t have sufficient buildings to warrant the troops being at the battlefield they can’t be deployed even if you have the leadership skill to command a larger army.  This will be a start of battle max cap so even if you lose them during the battle it won’t reduce your max fieldable for the battle.

– There’s a lot of thought and some good revision work going on with troops, spells, and specials.  The soon to be released Undead will surely throw a few kinks into the line though so we want to see how that unfolds before going too crazy.  I’ve made a call for players to comment on the worst 5 units in the game and you can add your thoughts by visiting the forums here: https://www.playsaga.com/forum/viewtopic.php?t=6532

On the PVP front we also have the upcoming tournament release which is going to lay a much more balanced play field.  We’re also planning on including a tournament rating similar to the generic PVP rating but in this case it will be far less exploitable.  You’ll actually have to play people you don’t want and it will be difficult to cheat the system just to get your rating improved.  This should help us develop a solid PVP rating system and who knows…maybe we’ll soon see our first SAGA Invitationals.  =)

One Response to “The State of PVP in SAGA”

  1. All I’ve got to say is SAGA INVITATIONALS!!! This is perhaps the one thing that I have been looking forward to since the beginning. In fact, a tournament scene is one of the primary reasons I am a SAGA player today. Much Kudos to Silverlode.

    Zach

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